Realistic Livestock RM - Overview
Realistic Livestock RM transforms the animal system in Farming Simulator 25. Instead of anonymous clusters, every animal is a unique individual with its own genetics, health history, and lifecycle.
Note: This documentation was generated with AI assistance and may contain inaccuracies. If you spot an error, please open an issue.
What Changes
Every Animal Is Unique
Each animal you buy or breed is tracked individually. They have a name tag, a birthday, and five genetic traits that make them different from every other animal in your herd. Two Holstein cows bought on the same day will produce different amounts of milk, eat different amounts of food, and sell for different prices.
Genetics
Every animal is born with five genetic traits rated from Extremely Low to Extremely High:
- Health - Disease resistance and longevity
- Fertility - Breeding success rate
- Productivity - Milk, egg, and wool output (cows, sheep, chickens only)
- Quality - Sell price and meat value
- Metabolism - Food consumption and weight gain
Offspring inherit traits from their parents, so selective breeding pays off over time. Most animals you encounter will be average, but occasionally you'll find an exceptional one - or a dud.
See the Genetics Guide for the full rating scale and breeding tips.
Realistic Breeding
Reproduction requires a male and female of the same species in the same pen. Each species has different breeding ages, gestation periods, and litter sizes:
| Animal | Gestation | Typical Offspring |
|---|---|---|
| Cattle | 10 months | 1 calf (twins rare) |
| Pigs | 4 months | 11-13 piglets |
| Sheep / Goats | 5 months | 1-2 lambs |
| Horses | 11 months | 1 foal |
| Chickens | 2 months | 1-12 chicks |
Males and females have different fertility windows - boars retire from breeding at just 4 years while sows can breed until 8 years. Cows lactate for 10 months after giving birth, during which they produce milk but need more food and water.
Artificial Insemination is available through the livestock menu if you don't want to keep a male.
See the Breeding Guide for full details per species.
Animal Management
Individual animals can be monitored, marked, and castrated:
- Monitoring - Place monitors on animals to track their stats over time. View active monitors in the livestock menu.
- Marking - Mark animals for visual identification in your herd
- Castration - Castrate males for a small sell price bonus. Castrated animals grow faster but cannot breed.
Diseases
Five diseases can affect your animals:
| Disease | Affects | Treatable? | Key Impact |
|---|---|---|---|
| Mastitis | Cows, Sheep, Goats | Yes | Stops milk and wool production |
| CVM | Cattle (genetic) | No | Carrier cows produce extra milk, but calves may die |
| Foot & Mouth | Cows, Sheep, Pigs | Yes (slow) | Major milk and price reduction |
| PED | Pigs | Yes | Devastating to newborn piglets |
| Avian Influenza | Chickens | No | Stops all egg production |
Diseases can spread between animals in the same pen. Some diseases grant immunity after recovery.
See the Disease Guide for prevention and treatment strategies.
Death
Animals can die from three causes:
- Old age - Each species has a natural lifespan (chickens ~5-8 years, horses ~25-30 years)
- Low health - Unhealthy animals face increasing death risk
- Accidents - Random events affected by weather conditions
Death mechanics can be fully disabled or adjusted in the mod settings.
Configurable Settings
Almost everything can be tuned to your preference:
- Toggle death and diseases on/off
- Scale food consumption up or down
- Adjust accident and disease probability
- Control dealer stock size
- Customise ear tag colours
- Export animal data to CSV
- Choose between individual event messages or daily summaries
See the Settings Reference for all options.
Livestock Menu
Press R in the animal menu to open the livestock management screen. It has several tabs:
- Animal overview - Browse individual animals with their stats, genetics, and health
- Herdsman - Set up automation rules for your herds
- Artificial insemination - Breed without keeping males
- Message log - Track births, deaths, diseases, and other events (supports daily summary mode)
- CSV export - Export detailed data for analysis
Controls
| Key | Action | Where |
|---|---|---|
| R | Open Manage Animals | Animal menu |
| A | Select / deselect | Buy and sell dialogs |
| Shift + T | Toggle 3D name tags | In-game |
| X | Mark animal | Animal detail view |
| M | Toggle monitor | Animal detail view |
| I | Insemination | Animal detail view (females only) |
| C | Castrate | Animal detail view (males only) |
| D | Disease treatment | Animal detail view |
All keybindings can be remapped in the game's input settings.
Map & Mod Support
- Hof Bergmann - Exotic animals (ducks, geese, cats, rabbits) are fully supported with breeding and reproduction
- Extended Production Point (EPP) - Basic support for moving animals to EPP butchers
Species Factsheets
Each species has a detailed factsheet with breed comparisons, production ranges, and pricing:
- Cattle Factsheet - 7 breeds from dairy Holsteins to beef Angus
- Pigs Factsheet - 3 breeds with massive litter sizes
- Sheep & Goats Factsheet - 4 sheep breeds + goats
- Horses Factsheet - 8 colour variants
- Chickens Factsheet - Hens and roosters
Guides
- Genetics Guide - Trait ratings, breeding strategy, the CVM dilemma
- Disease Guide - Prevention, treatment, and immunity
- Breeding Guide - Fertility windows, offspring tables, lactation
- Settings Reference - Every configurable option explained