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Disease Guide

Realistic Livestock RM has ten diseases that can make your animals sick and, with Animal Death on, kill them; most of them also spread through a pen. Each one affects specific animals and differs in whether and how fast it spreads, how dangerous it is and whether it can be treated. The Diseases setting sets how often animals fall ill and how fast diseases spread - see Difficulty Levels.

Note: This documentation was generated with AI assistance and may contain inaccuracies. If you spot an error, please open an issue.


Disease Summary

Disease Affects Spread Fatal (untreated) Treatment Value While Sick
Mastitis Lactating cows and goats Slow Low - rarely 1 month, $200 Small reduction
CVM Cattle (genetic) None - inherited Affected animals: almost always None Moderate reduction (affected animals only)
Foot and Mouth Cows, sheep, goats, pigs Fast Low to moderate 1 month, $250 Major reduction
Porcine Epidemic Diarrhoea (PED) Pigs Moderate Moderate - worst in young piglets 1 month, $150 Major reduction
Avian Flu (LPAI) Chickens Moderate Low 1 month, $5 Severe reduction
Avian Flu (HPAI) Chickens Fast Almost always fatal None - cull Severe reduction
BRD Cattle Moderate Moderate - worst in calves 1 month, $300 Moderate reduction
Pulpy Kidney Sheep, goats, alpacas (with the Beans & Alpacas Expansion) None High - worst in lambs and kids 1 month, $150 (cures about half the time) Major reduction
Colic Horses None Moderate 1 month, $500 (cures about half the time) Major reduction
Footrot Cattle, sheep, goats Slow Never 1 month, $100 (cures about 9 times in 10) Major reduction

The Fatal column holds while Animal Death is on (the ModHub build labels the setting "Animal Removal"). With it off, no animal dies of a disease: every disease but CVM ends in recovery, and an animal affected by CVM stays sick.


How a Disease Runs Its Course

Catching a disease

An animal catches a disease in one of two ways: on its own, from a small monthly chance that depends on its age, or from a sick animal in the same pen. A disease never passes between pens. How fast it spreads inside a pen depends on the share of the pen that is sick.

Animals that are sick - and, on Hard and Very hard, animals still in the hidden phase - spread the disease. Recovered and immune animals do not, and neither does CVM. Pulpy kidney, colic and CVM never spread at all. An animal that recovers or is culled stops spreading the disease from the next day.

While an animal travels in a livestock trailer its diseases are paused: it catches nothing, its illness does not progress or spread, it cannot die of it, and no treatment is charged.

Keeping a case from spreading

On Easy and Normal, moving a sick animal into an empty pen on the day it shows symptoms usually stops it infecting the rest - foot and mouth, the fastest spreader among the treatable diseases, needs moving that same day. On Hard and Very hard a case has often spread already while it was hidden, so moving it helps less. You can move a sick animal between your own pens, and onto or off a livestock trailer, at any time.

The hidden phase

On Hard and Very hard, most diseases start with a short hidden phase (see Difficulty Levels). While it lasts the animal looks healthy everywhere - no status icon, nothing in the detail panel, the HUD or the Diseases dialog, and no message - and it cannot be treated or culled. It can still be sold.

A hidden case already spreads the disease, if the disease spreads at all, and its production already moves about half-way towards the sick effect: a milking cow gives less milk, and a pig with PED already makes more liquid manure. Growth and the chance to conceive are not affected until symptoms show. A milking cow with an active monitor shows the change in its output rows; a hen's egg row rarely shows it, and in a pen's total production it is easy to miss.

Avian Flu (HPAI), colic and CVM have no hidden phase on any level, and on Easy and Normal no disease has one: an animal shows symptoms on the day it falls ill.

Symptoms and messages

When a disease shows in an animal in one of your pens, a "Contracted" message posts that day and the animal's card gets a status icon (see Reading the status icons). When it recovers - whether a treatment cured it or it got better on its own - a "Cured from" message posts on that day. CVM posts neither message. If a course of treatment ends without curing the animal, an "ended without a cure" message posts that day.

Treatment

Treat a sick animal from the Diseases dialog: open it from the RL Menu's Manage tab, where D ("Animal Diseases" in Controls) opens it too. Every treatable disease has a 1-month course. A sick animal's row in the dialog shows the fee per month, and it is charged day by day while the course runs, so a finished course costs about the listed fee in total. The dialog lists the disease that most needs you first - an untreated illness before a vaccine you have not given, a course already running below both - and when it opens and after each treatment or dose it selects the first row you can start, resume or vaccinate. Each row starts with an icon: a red triangle for an illness that needs you, an orange triangle for a vaccine the animal has not had, and a green circle for an animal that is immune or vaccinated; a course already running, a CVM carrier and anything else have none. In colour-blind mode the colours change but the shapes stay the same.

In multiplayer, treating, vaccinating and culling need the trade animals farm permission.

Starting, resuming or stopping a course asks you to confirm first, and Start and Resume name the monthly fee. You can stop a course and resume it later. A stopped course keeps the progress it has made and costs nothing while it is stopped, and the detail panel reads Treatment paused.

A course that cures ends the illness when it finishes (for the three diseases whose course can fail, see Treatment that fails); it does not protect the animal before then, so an animal can still die while it is being treated. An animal in the hidden phase cannot be treated.

Treatment that fails

A course for pulpy kidney or colic cures only about half the time, and a course for footrot about 9 times in 10. When a course fails, a message says the treatment ended without a cure, the status goes back to Not treated and the red medical bag returns. You can start a new course straight away. For every other treatable disease, a course that runs to the end cures the animal.

Natural recovery

For every disease but Avian Flu (HPAI) and CVM, an untreated animal stays sick for at least 2 months (footrot: at least 6) unless it dies first, and after that has a chance to recover every day - so how long an untreated illness lasts varies. While Animal Death is on, a bird with HPAI rarely survives it. CVM never recovers.

Death risk

Diseases kill only while Animal Death is on. A sick animal faces a risk every day it is sick, and that risk does not change with how long it has been ill; it ends when the animal recovers or is cured. For every disease but CVM there is no risk on the day symptoms first show.

Young animals, old animals and animals with poor health genetics are more at risk; the animal's current health does not change it. An animal affected by CVM is the exception: its risk is the same whatever its age and genetics.

Immunity

An animal that recovers is immune to that disease for a time - between 6 and 24 months depending on the disease (see each disease below). While immune it cannot catch that disease again and does not spread it, and its detail panel lists the disease as Immune with the time left. When the immunity runs out the entry disappears and the animal can catch the disease again.

Vaccination

Five diseases have a vaccine. A dose protects the animal straight away: while protected it cannot catch that disease and does not spread it.

Disease Animals Protection One dose
Mastitis Female cows and female goats - the animals that can catch it 12 months $20
PED Pigs 6 months $15
BRD Cattle 12 months $30
Pulpy Kidney Sheep, goats and alpacas (with the Beans & Alpacas Expansion) 12 months $15
Footrot Cattle, sheep and goats 6 months $10

To vaccinate an animal, open its Diseases dialog (the Diseases button on the Manage tab), select the disease and press Vaccinate, then confirm the price. The dialog lists every vaccine the animal can take: a disease the animal shows no entry for reads Not vaccinated, and an animal that is already vaccinated, or immune after recovering, gets a booster from that disease's own row. A row you can vaccinate from shows how long the vaccine protects and its price per dose. To keep a herd vaccinated without opening the dialog, give the Herdsman a Vaccination task.

  • One dose takes at once. There is no course and no second dose to come back for.
  • A booster never shortens the protection: it tops it back up to the full length when less is left.
  • A dose given to an animal that has already caught the disease does nothing, and is still charged.
  • A vaccinated animal reads Vaccinated with the months left, and reads healthy in the lists. When the protection runs out the entry disappears and the animal can catch the disease again.

Protection from the mother

For two diseases, a newborn is born protected when its mother is. What counts is the mother on the day she gives birth: if she is protected against the disease then - vaccinated, or immune after recovering from it - each of her newborns starts out immune for a short time.

Disease Newborns Protected for
PED Piglets 1 month
Pulpy Kidney Lambs, kids and young alpacas 2 months

Mastitis, BRD and footrot pass nothing on.

  • The newborn's detail panel lists the disease as Immune with the time left, and it reads healthy in the lists. When the protection runs out the entry disappears.
  • The mother's own protection has to last until the birth: a dose that runs out during the pregnancy passes nothing on.
  • Vaccinating a newborn that already has its mother's protection raises it to the vaccine's full length.
  • While the Diseases setting is Off, newborns get no protection from their mother.

Difficulty Levels

The Diseases setting has five levels:

Level How often animals fall ill How fast diseases spread Hidden phase
Off Never - see Disease Settings - -
Easy Rarely Slowly None - symptoms show at once
Normal (default) Now and then At a moderate pace None - symptoms show at once
Hard Often Fast Most diseases take a while to show symptoms
Very hard Very often Very fast Most diseases take even longer to show symptoms

No level changes the death risk, treatment, natural recovery or immunity: those are the same on every level. Off is a pause, not a cure - see Disease Settings. The Settings Reference has the setting's full text.


How Sick, Recovered, and Carrier Animals Show in the Lists

Only animals showing symptoms count as sick in the animal lists: they group under "Diseased Animals", sort to the top, and match the disease filter.

Reading the status icons

Each animal card carries a row of small icons along its bottom edge, to the right of the price. The health icons are:

Icon Meaning
Medical bag (red) Showing symptoms, with no treatment running
Pill bottle (blue) Showing symptoms and under treatment
DNA strand (grey) Carries a disease gene (CVM)

The same row also carries the pregnancy, fertility and production icons, so a card can show a mix of health and non-health icons at once.

An animal can show more than one health icon - a cow carrying CVM that also catches mastitis shows both the DNA strand and a medical bag. A recovered animal serving out its immunity shows no health icon at all, though a recovered CVM carrier still shows the DNA strand, because the carried gene is for life. With the Diseases setting on Off, no card shows any health icon.

If you stop a treatment part-way, the course keeps the progress it has already made - resuming picks up where it left off instead of starting the course again. The animal's detail panel says so, reading Treatment paused rather than "Not treated". The card still shows the red medical bag, because that icon answers "is a treatment running", and while the course is paused the answer is no.

Marked animals keep their orange tint, including when they are also sick.

One case reads oddly and is worth knowing: a cow that inherited CVM from both parents is genuinely sick rather than a carrier, so it shows the red medical bag and reads Not treated - but CVM has no treatment, so there is nothing to start. With Animal Death on, such an animal dies within a few months.

States that read as healthy

These states can hide a disease record behind an animal that reads as healthy in the lists:

  • Recovered animals. After recovery the disease stays listed as "Immune" in the detail panel while the immunity runs. The animal sits in its normal breed section, carries no status icon, and matches the "Healthy" filter.
  • Vaccinated animals. A vaccinated animal lists the disease as "Vaccinated" in the detail panel while the protection runs, and otherwise reads exactly like a recovered animal.
  • CVM carriers. A carrier keeps its CVM entry for life, but it is not sick - it sits in its normal section and matches "Healthy" too. It does carry the grey DNA icon, so you can spot carriers from the list rather than opening each detail panel.
  • Animals in the hidden phase (Hard and Very hard only). Nothing shows anywhere until symptoms appear - see The hidden phase.

This also applies to herdsman rules built on the disease filter: a rule for animals with any disease selects only animals showing symptoms - never recovered animals, hidden cases or CVM carriers. A sick animal cannot be sold, so a herdsman sell rule for animals with any disease sells none, and in mark mode marks none. The Cull button is only for animals showing symptoms; to remove a carrier, sell it.

Multiplayer note: on a client, a cure - like any other disease change - shows moments after the server's daily update, when the pen syncs. The server always has the correct state.


When a Disease Raises Output

Most disease effects lower production, but these raise an output instead:

  • PED drastically increases a pig's liquid manure while it is sick (the diarrhoea), even as its solid manure drops.
  • CVM carriers. A cow that carries CVM gives considerably more milk than a non-carrier, for life, while the Diseases setting is on. The carrier is not sick and keeps its full value. Whether that is worth the breeding risk is covered under CVM.

Culling and Selling a Sick Animal

Selling

An animal showing symptoms cannot be sold at the dealer or delivered to a butcher - by you or by the herdsman. You can still move it between your own pens and load it onto or off a livestock trailer, and a livestock trailer sold with animals aboard still pays for all of them, sick ones included, as part of the trailer's price. Animals in the hidden phase, recovered animals and CVM carriers can be sold normally.

Value

A disease lowers an animal's value only while it shows symptoms, and several diseases at once compound. Animals in the hidden phase, recovered animals and CVM carriers carry no disease discount - though a young animal whose growth a disease slowed can stay slightly cheaper afterwards, because it is lighter.

Culling

The Diseases dialog has a Cull button for an animal in a pen that shows symptoms - never for an animal that is only a carrier, is immune, or is still in the hidden phase. Culling asks for confirmation first. A culled animal leaves the pen at once and stops spreading the disease from the next day. It pays a third (33%) of the animal's current sale price, which the disease has already lowered; a chicken pays nothing. Culling works whether Animal Death is on or off. An animal on a trailer has to be unloaded into a pen first.


Mastitis

Affects: Cows and goats that are currently lactating

Mastitis is an udder infection that stops milk production. Only an animal that is currently lactating can catch it, so a cow or goat that is not lactating is safe - and sheep, which never lactate, never catch it.

Parameter Value
Spread Slow
Fatality (untreated) Low - it rarely kills
Treatment 1 month, $200
Natural recovery At least 2 months without treatment, sometimes longer
Immunity after recovery 12 months
Vaccine 12 months, $20 a dose (female cows and goats)

Impact on Production

Impact Effect
Milk / Goat milk Completely stopped
Growth Slightly slower
Chance to conceive Noticeably lower
Value while sick Small reduction

Management Tips

  • Treat at once ($200): the course takes 1 month, while an untreated animal stays dry for at least 2 months
  • After recovery, the animal is immune for 12 months
  • Only a lactating animal can catch it, so your milking herd is where it shows up
  • In a large dairy herd, keep treatment funds available - cases come regularly
  • Vaccinate your cows and does ($20) before they calve or kid: a vaccinated animal cannot catch it for 12 months

CVM (Complex Vertebral Malformation)

Affects: Cattle (genetic - never caught, never spread)

CVM is a recessive genetic disease. It is never caught and never spreads: a calf inherits it from its parents at conception, and a few dealer cattle carry it. An animal with one copy of the gene is a carrier - healthy for life, never sick from CVM, and, for a cow, a considerably better milk producer while the Diseases setting is on. An animal with two copies is affected - sick from birth and untreatable, and with Animal Death on it dies within a few months. CVM posts no "Contracted" message.

Parameter Value
Spread None - inherited only
Fatality Affected animals: almost always, within a few months (with Animal Death on)
Treatment None
Natural recovery Never
From the dealer About 1 in 200 dealer cattle carry the gene - most as carriers, a few affected

Impact on Production

Impact Effect
Milk (carrier cow) Considerably increased
Affected animal No change to production - but sick for life
Value while sick Moderate reduction (affected animals only; carriers keep their full value)

Management Tips

  • Check new cattle: a carrier shows the grey DNA icon on its card, and CVM is listed in its detail panel
  • Carrier cows are good milk producers - breed them with non-carriers and no calf is affected
  • Two carriers bred together give about a quarter affected calves
  • An affected animal cannot be treated, and you cannot sell it at the dealer; cull it from the Diseases dialog

Carrier cows: the trade-off

What a calf inherits is settled at conception, from both parents' genes:

Parents Calves
Non-carrier x non-carrier All non-carriers
Carrier x non-carrier 50% carriers, 50% non-carriers (all healthy)
Carrier x carrier 25% non-carriers, 50% carriers, 25% affected

At conception an affected parent passes the gene to every calf: with a non-carrier every calf is a carrier, and with a carrier half the calves are affected. Artificial insemination, or a conception with no live bull, counts the cow's genes only - a carrier cow then gives 50% carriers and 50% non-carriers. Inheritance and dealer stock carrying the gene both depend on the disease settings - see Disease Settings.


Foot and Mouth

Affects: Cows, sheep, goats, pigs

Foot and Mouth spreads fast and affects more kinds of animal than any other disease. Any animal from one month old can catch it on its own. Treatment cures it, and an untreated animal recovers on its own after at least 2 months unless it dies first.

Parameter Value
Spread Fast
Fatality (untreated) Low to moderate
Treatment 1 month, $250
Natural recovery At least 2 months without treatment, sometimes longer
Immunity after recovery 24 months

Impact on Production

Impact Effect
Milk (cow) Severely reduced
Wool / Goat milk Slightly reduced
Growth Noticeably slower
Chance to conceive Considerably lower
Value while sick Major reduction

Management Tips

  • Treat every case as soon as it shows ($250 for the 1-month course) - it spreads fast
  • On Easy and Normal, move a new case into an empty pen the day it shows; on Hard and Very hard it has often spread already
  • Milk drops severely - an outbreak in a dairy herd is expensive
  • A sick animal cannot be sold at the dealer, and its value - which sets what culling pays - is greatly reduced while it is sick
  • After recovery, the animal is immune for 24 months

Porcine Epidemic Diarrhoea (PED)

Affects: Pigs

PED is a diarrhoeal disease that hits young piglets hardest. Newborn piglets in their first month catch it most often, then piglets up to 6 months old; older pigs rarely catch it on their own, though any pig can catch it from a sick pen mate. It is also at its most dangerous in young piglets.

Parameter Value
Spread Moderate
Fatality (untreated) Moderate - worst in young piglets
Treatment 1 month, $150
Natural recovery At least 2 months without treatment, sometimes longer
Immunity after recovery 12 months
Vaccine 6 months, $15 a dose
Protection from the mother 1 month, for the piglets of a protected sow

Impact on Production

Impact Effect
Liquid manure Drastically increased (diarrhoea)
Manure Severely reduced
Growth Considerably slower
Value while sick Major reduction

Management Tips

  • Treatment is cheap ($150) and takes 1 month - treat every case at once, piglets first
  • An untreated pig stays sick for at least 2 months, and every sick day carries a risk
  • Watch pens with newborn piglets: they catch it most often
  • Vaccinate your sows ($15 a dose) so the protection still runs when they farrow: their piglets are then born protected for their first month, when they catch PED most often
  • Vaccinate the piglets themselves before that month runs out; a dose protects for 6 months
  • If PED keeps recurring, consider a lower Diseases level

Avian Flu (LPAI)

Affects: Chickens

LPAI is short for low-pathogenic avian influenza - the common, milder strain. Birds of any age can catch it, it spreads through a pen at a moderate pace, and treatment is cheap. See Telling the two apart.

Parameter Value
Spread Moderate
Fatality (untreated) Low
Treatment 1 month, $5
Natural recovery At least 2 months without treatment, sometimes longer
Immunity after recovery 12 months

Impact on Production

Impact Effect
Eggs Drop to about 40% of normal while a bird is sick
Growth Slightly slower
Value while sick Severe reduction

Management Tips

  • Treat sick birds - at $5 a course, treatment costs almost nothing
  • Look for sick birds in the animal list and the Diseases dialog, not in egg counts - one hen's drop barely shows in a pen's production
  • Survivors are immune for 12 months

Avian Flu (HPAI)

Affects: Chickens

HPAI is short for high-pathogenic avian influenza - the rare, deadly strain. It shows at once on every Diseases level, spreads fast and has no treatment: while Animal Death is on, a sick bird rarely survives it. The defence is to cull a sick bird the day it shows: an HPAI case first spreads the day after it shows, so a bird culled that day infects nobody. Nothing in the game prompts the cull, so act on the "Contracted" message the day it posts.

Parameter Value
Spread Fast
Fatality (untreated) Almost always fatal, within days
Treatment None - cull
Natural recovery Rare while Animal Death is on
Immunity after recovery 24 months

Impact on Production

Impact Effect
Eggs No change - a sick hen keeps laying
Value while sick Severe reduction

Management Tips

  • Cull every HPAI case from the Diseases dialog on the day it shows (a culled chicken pays nothing)
  • A sick bird cannot be sold at the dealer
  • Left alone, one case spreads fast through the rest of the pen
  • A bird that survives is immune for 24 months

Telling the two apart

The disease name in the detail panel and the Diseases dialog says which strain a bird has:

Avian Flu (LPAI) Avian Flu (HPAI)
How common Common Rare
Spread Moderate Fast
Danger Low - most birds recover Almost always fatal
Treatment 1 month, $5 None - cull
Eggs while sick About 40% of normal Unchanged
Symptoms After a short hidden phase on Hard and Very hard At once, on every level

BRD (Bovine Respiratory Disease)

Affects: Cattle

BRD is a respiratory disease that hits calves hardest. Calves up to 6 months old catch it most often, then young stock up to 2 years; older cattle catch it less often. It spreads through a pen at a moderate pace and is at its most dangerous in calves.

Parameter Value
Spread Moderate
Fatality (untreated) Moderate - worst in calves
Treatment 1 month, $300
Natural recovery At least 2 months without treatment, sometimes longer
Immunity after recovery 12 months
Vaccine 12 months, $30 a dose

Impact on Production

Impact Effect
Milk Noticeably reduced
Manure Noticeably reduced
Growth Noticeably slower
Value while sick Moderate reduction

Management Tips

  • Treat every case at once ($300) - calves are the ones most likely to die of it
  • Watch your calf pens: calves up to 6 months old catch it most often
  • Vaccinating a calf ($30) costs a tenth of a course of treatment and protects it for 12 months
  • After recovery, the animal is immune for 12 months

Pulpy Kidney

Affects: Sheep, goats, alpacas (with the Beans & Alpacas Expansion)

Pulpy kidney never spreads between animals - every case starts on its own. Lambs and kids up to 12 months old catch it more often than older animals, and they are the most at risk from it. It is the deadliest disease a sheep or goat can catch, and treatment cures only about half the time.

Alpacas catch it just as sheep and goats do, with the same risks, treatment, vaccine and protection from the mother. Hof Bergmann v1.4's own alpacas catch it too, with or without the expansion.

Parameter Value
Spread None - never passes between animals
Fatality (untreated) High - worst in lambs and kids
Treatment 1 month, $150, which cures about half the time
Natural recovery At least 2 months without treatment, sometimes longer
Immunity after recovery 12 months
Vaccine 12 months, $15 a dose
Protection from the mother 2 months, for the lambs and kids of a protected ewe or doe

Impact on Production

Impact Effect
Wool / Goat milk Considerably reduced
Alpaca fleece Not affected
Growth Considerably slower
Value while sick Major reduction

Management Tips

  • Vaccinate lambs and kids ($15): treatment cures only about half the time, a vaccine protects for 12 months
  • A protected ewe or doe passes 2 months of protection to her lambs and kids - vaccinate the young ones before it runs out
  • Start treatment the day it shows
  • A failed course is worth following with another - a message tells you when a course ends without a cure
  • After recovery, the animal is immune for 12 months

Colic

Affects: Horses

Colic is a painful digestive condition. It never passes between horses - every case starts on its own - and it shows at once. Foals up to 11 months old catch it less often than older horses, but a young horse that has it is more at risk. Treatment cures only about half the time: it lowers the risk without removing it, and on a low-value horse a course can cost more than the risk it removes is worth.

Parameter Value
Spread None - never passes between horses
Fatality (untreated) Moderate
Treatment 1 month, $500, which cures about half the time
Natural recovery At least 2 months without treatment, sometimes longer
Immunity after recovery 6 months

Impact on Production

Impact Effect
Manure Considerably reduced
Growth Noticeably slower in a horse that is still growing
Value while sick Major reduction

Management Tips

  • On a valuable horse, start treatment as soon as colic shows - a treated horse dies less often than an untreated one
  • If a course does not cure a valuable horse, start another - each course is a fresh chance
  • A sick horse cannot be sold at the dealer until it recovers
  • After recovery, the horse cannot get colic again for 6 months

Footrot

Affects: Cattle, sheep and goats

Footrot is a contagious hoof infection that lames an animal and cuts what it produces. It never kills, but it lingers: an untreated case lasts at least 6 months, usually about 7. From 6 months old, animals can catch it on their own; younger stock do not, but any animal can still catch it from a sick pen mate. It spreads slowly through a pen.

Parameter Value
Spread Slow
Fatality Never
Treatment 1 month, $100 (cures about 9 times in 10)
Natural recovery At least 6 months without treatment, usually about 7
Immunity after recovery 6 months
Vaccine 6 months, $10 a dose

Impact on Production

Impact Effect
Milk Noticeably reduced
Wool and goat milk Considerably reduced
Manure Noticeably reduced
Growth Slightly slower
Value while sick Major reduction

Management Tips

  • Treat a case as soon as it shows ($100): a month of treatment instead of half a year of lost milk or wool, and one fewer animal passing it on
  • A course that fails leaves the animal sick - start another one straight away
  • A sick animal cannot be sold at the dealer until it recovers - untreated, that is at least 6 months
  • Where footrot keeps coming back, vaccinate the herd ($10 a dose, every 6 months); in a herd where it is rare, treating the odd case can be cheaper
  • After recovery, the animal is immune for 6 months

Disease Settings

These settings decide how diseases play. The Settings Reference has their full text, under Diseases and Death & Accidents.

Diseases

Sets the level - Off, Easy, Normal (the default), Hard or Very hard. What each level changes is under Difficulty Levels. Admin only in multiplayer.

Choosing Off stops new infections and all disease progression, spread, and effects, and no calf inherits CVM and no dealer animal is stocked carrying it. Animals already infected are not cured - their diseases resume where they stopped when a level is chosen again - and existing diseases are hidden and a CVM carrier's extra milk stops while the setting is Off. While it is Off, a sick animal reads as healthy, so nothing stops it being sold and it cannot be culled. The Diseases dialog does not open, so no animal can be vaccinated, and no newborn gets protection from its mother.

Choose Diseases

Directly below the Diseases row. Untick a disease and no new case of it starts, and it stops spreading - even from animals already ill with it. Existing cases carry on: an animal already ill with it still recovers or dies as usual, treatment still works, and a CVM carrier keeps its extra milk. An animal already in the hidden phase still falls ill and gets the "Contracted" message; the Settings Reference lists every case that keeps a switched-off disease. For CVM, unticking it also means no dealer animal stocked from then on carries it and no calf conceived from then on inherits it. An unticked disease's vaccine still works: you can still vaccinate against it, and newborns still get their mother's protection. While Diseases is Off, no disease starts whatever is ticked. Admin only in multiplayer.

Animal Death

Animal Death (the ModHub build labels it "Animal Removal") decides whether animals can die - of old age, low health, accidents, birth complications and diseases. With it off, no animal dies of a disease: every disease but CVM ends in recovery - Avian Flu (HPAI) included - and an animal affected by CVM stays sick for life. Diseases still spread, cut production and lower value, and culling still works.