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Disease Guide

Realistic Livestock RM includes five diseases that can infect, spread between, and kill your animals. Each disease affects specific species and has different transmission rates, fatality, and treatment options. Diseases can be toggled off entirely in settings.

Note: This documentation was generated with AI assistance and may contain inaccuracies. If you spot an error, please open an issue.


Disease Summary

Disease Species Spread Fatal Treatable Sell Price Impact
Mastitis Cow, Goat Slow No Yes ($200) Small reduction
CVM Cow only Genetic Almost always (calves) No Moderate reduction
Foot & Mouth Cow, Sheep, Goat, Pig High Yes Yes ($250/mo) Major reduction
PED Pig only Low Devastating to newborns Yes ($150) Significant reduction
Avian Influenza Chicken only Limited Yes, high fatality No Severe reduction

How Sick, Cured, and Carrier Animals Show in the Lists

Only animals with a currently active disease are treated as sick by the animal lists: they group under "Diseased Animals", sort to the top, and match the disease filter (hasAnyDisease).

Reading the status icons

Each animal card carries a row of small icons along its bottom edge, to the right of the price. Three of them describe health:

Icon Meaning
Medical bag (red) Actively sick, with no treatment running
Pill bottle (blue) Actively sick and under treatment
DNA strand (grey) Carries a disease gene (CVM)

The same row also carries the pregnancy, fertility and production icons, so a card can show a mix of health and non-health icons at once.

An animal can show more than one health icon - a cow carrying CVM that also catches mastitis shows both the DNA strand and a medical bag. A recovered animal serving out its immunity shows no health icon at all, though a recovered CVM carrier still shows the DNA strand, because the carried gene is for life. With diseases turned off in the settings, no card shows any health icon.

If you start a treatment and then stop it part-way, the course keeps the progress it has already made - resuming picks up where it left off instead of starting the course again. The animal's detail panel says so, reading Treatment paused rather than "Not treated". The card still shows the red medical bag, because that icon answers "is a treatment running", and while the course is paused the answer is no.

The icons replace the old red row tint, which could only say "something is wrong" and could not tell an untreated animal from one you are already paying to treat. Marked animals keep their orange tint, including when they are also sick. The older animal screen still uses the red tint.

One case reads oddly and is worth knowing: a cow that inherited CVM from both parents is genuinely sick rather than a carrier, so it shows the red medical bag - but CVM has no treatment, so there is nothing to start. Those animals rarely survive long.

Two states that read as healthy

Two states look like a disease record in the animal's detail panel but read as healthy everywhere else:

  • Cured animals. After recovery the disease stays listed as "Immune" while the immunity countdown runs (12 or 24 months depending on the disease). The animal sits in its normal breed section, carries no status icon, and matches the "Healthy" filter. A recovered animal stops spreading the disease from the month after it recovers, so an outbreak burns itself out as the survivors build up.
  • CVM carriers. A carrier cow keeps its CVM entry for life, but it is not sick - it sits in its normal section and matches "Healthy" too. It does carry the grey DNA icon, so you can spot carriers from the list rather than opening each detail panel.

This also applies to herdsman rules built on the disease filter: a "sell animals with any disease" rule sells only actively sick animals - it no longer selects cured animals or CVM carriers. If you want to cull carriers, pick them manually from the detail panel.

Multiplayer note: on a client, a fresh cure can keep showing as sick until the pen next syncs - which happens whenever an animal is bought, sold, moved, born, or dies in that pen. In an active herd that is usually the same in-game day; in a small, static pen it can take considerably longer. The server always has the correct state.


Mastitis

Affects: Cows, Goats (lactating females only)

Mastitis is an udder infection that stops all milk production. It only affects animals that are currently lactating - non-lactating animals cannot contract it. Since sheep never lactate, they can never catch mastitis, and it never touches wool.

Parameter Value
Spread Slow - occasional transmission to nearby animals
Fatality None - never kills
Treatment $200, cured in 1 month
Natural recovery 3 months without treatment
Immunity after recovery 12 months

Impact on Production

Impact Effect
Milk / Goat milk Completely stopped
Sell price Small reduction

Management Tips

  • Treat immediately ($200) to restore production in 1 month vs waiting 3 months for natural recovery
  • After recovery, the animal is immune for 12 months
  • Only lactating animals can get it - dry cows and males are safe
  • In a large dairy herd, keep treatment funds available - mastitis is common

CVM (Complex Vertebral Malformation)

Affects: Cattle only (genetic - not contagious)

CVM is a recessive genetic disease. It doesn't spread between animals - it's inherited from parents. CVM-affected calves almost always die within the first month of life.

Parameter Value
Spread None - inherited genetically
Fatality Almost always fatal in affected calves (within first month)
Treatment None
Carrier chance from dealer Rare (about 1 in 200 cattle purchased)

Carrier Cows: The Trade-Off

CVM carriers appear healthy and suffer no ill effects. In fact, CVM carrier cows produce substantially more milk than non-carriers. This makes them extremely valuable for dairy - but also risky for breeding.

Breeding Combination Result
Non-carrier x Non-carrier 100% healthy calves
Carrier x Non-carrier 50% carriers, 50% non-carriers (all healthy)
Carrier x Carrier ~25% affected (die), 50% carriers, 25% non-carriers

Management Tips

  • Check all new cattle purchases for CVM carrier status
  • Carrier cows are excellent milk producers - keep them, but breed carefully
  • Never breed two carriers together unless you accept ~25% calf mortality
  • Breed carriers with confirmed non-carriers for safe milk bonus
  • CVM status is visible in the animal's disease panel

Foot & Mouth Disease

Affects: Cows, Sheep, Goats, Pigs

Foot & Mouth is the most widespread disease, affecting three species, and the only one that reliably spreads through a herd. An infected animal never recovers on its own, so it keeps infecting pen mates for as long as it stays sick - treat it or sell it. Fatality is highest in the first months after infection.

Parameter Value
Spread High - the only disease that sustains an outbreak on its own
Fatality Moderate initially, decreasing as the animal builds resistance
Treatment $250/month ($750 over 3 months)
Natural recovery None - requires treatment
Immunity after recovery 24 months

Impact on Production

Impact Effect
Milk (cow) Severely reduced (about two-thirds less)
Wool / Goat milk Slightly reduced
Sell price Major reduction

Fatality Over Time

Time Infected Death Risk
Just infected Moderate
After several months Low, declining
Long-term survivors Low but ongoing

Fatality falls the longer an animal stays infected, but it never reaches zero on its own - only a completed treatment does that, after which the animal faces no further risk from Foot & Mouth until its immunity lapses. For as long as the animal stays infected, chronic infection keeps draining production.

Management Tips

  • Treat as soon as possible - the 3-month course is survivable, but it is not a guaranteed save, and starting it early is what decides the odds: an animal put on treatment as soon as it falls ill is roughly twice as likely to pull through as one left for six months first
  • Budget $750 per animal - the $250 is charged again at the start of each of the three months, not once, so a whole-herd outbreak is expensive to treat your way out of
  • Treating still beats leaving it alone by a wide margin - an untreated animal is the one most likely to die
  • No natural recovery means untreated animals stay sick indefinitely
  • Milk drops severely - devastating for dairy operations
  • Sell price is greatly reduced - selling infected animals is a significant loss
  • 24-month immunity after recovery provides long-term protection
  • Can spread across cows, sheep, and pigs in adjacent pens (same husbandry)

PED (Porcine Epidemic Diarrhea)

Affects: Pigs only

PED is devastating to young piglets - almost always fatal in newborns. Older pigs rarely catch it on their own, but any pig infected during an outbreak faces the same danger (see below).

Parameter Value
Spread Low - a sick pig usually recovers before it infects another
Fatality Almost always fatal in the first month after infection
Treatment $150, cured in 1 month
Natural recovery 3 months without treatment
Immunity after recovery 12 months

Impact on Production

Impact Effect
Liquid manure Drastically increased (diarrhea symptom)
Manure Severely reduced
Sell price Significant reduction

Fatality Over Time

Time Since Infection Death Risk
Just infected Almost always fatal
After 1 month Low risk
2+ months Very low - chronic survivors are stable

Fatality drops sharply after the first month. The reason newborns rarely survive PED is not that fatality changes with age - it's that newborns get infected far more often than adults (spontaneous infection is common at 0 mo, very rare from 24 mo onwards). Once infected, the bulk of deaths happen in the first month regardless of how old the pig was. Treatment cures a pig on the next month's tick and spares it that month's risk entirely; left alone, most pigs that survive their first month are cured within a few more. Either way a cured pig faces no further risk from PED until its immunity lapses.

Why PED Is Devastating

With pig litters of 11-16 piglets, a PED outbreak in a maternity pen can kill most of a generation in a single month. A sow producing 13 piglets might lose the vast majority of them.

Management Tips

  • Treatment is cheap ($150) and fast (1 month) - treat immediately
  • Natural recovery takes 3 months, during which piglets continue dying
  • Consider separating pregnant sows from infected animals
  • Adult pigs rarely catch PED on their own - focus protection on newborns and on stopping outbreaks early
  • If PED keeps recurring, consider the diseases toggle in settings

Avian Influenza (Bird Flu)

Affects: Chickens only

Avian Flu has no treatment. Infected chickens stop producing eggs entirely and have a high fatality rate. It is less contagious than its reputation suggests: a bird recovers after about a month, so an outbreak normally burns out instead of sweeping the coop. The danger is the fatality, not the spread.

Parameter Value
Spread Limited - birds recover in about a month, so outbreaks burn out
Fatality High initially, then much lower while the bird stays infected; none once it recovers, until that immunity lapses
Treatment None available
Natural recovery 1 month
Immunity after recovery 24 months

Impact on Production

Impact Effect
Eggs Completely stopped
Sell price Severe reduction

Fatality Over Time

Time Infected Death Risk
Just infected High - many birds die
After 1 month Much lower - risk drops sharply once past the first month
Recovered (immune) None for the 24-month immunity

The first two rows apply while a bird is still infected. Recovery usually arrives after about a month, though some birds stay sick longer. A recovered bird can neither catch nor die of avian flu while its immunity lasts; once that immunity lapses it can be infected again. It stops spreading the disease from the month AFTER it recovers - a bird was contagious for the whole month it spent sick, including the month it recovers in, so a flock mate can still catch it from a bird that now reads "Immune".

Why Avian Flu Is Dangerous

  • No treatment - you can only wait for natural recovery (1 month)
  • Cases keep appearing - birds mostly catch it on their own rather than from each other, so a large flock sees new cases over time rather than one contained outbreak
  • High initial fatality - many infected chickens die before recovering
  • Complete egg loss - surviving infected chickens produce zero eggs
  • Even survivors lose a month of egg production while sick

Management Tips

  • There is no treatment - prevention is the only strategy
  • Sell infected birds quickly to limit spread and recover some value
  • Keep smaller flocks in separate pens to limit outbreak damage
  • Survivors gain 24-month immunity - while it lasts they cannot catch avian flu again, cannot die of it, and stop spreading it from the month after they recover, though birds hatched or bought later have no such protection
  • Chickens that survive gain immunity and will be your most valuable layers

Disease Settings

Two settings control diseases globally:

Setting Default Range Effect
Diseases Enabled On On/Off Toggles entire disease system
Disease Chance 1x 0.25-5x Scales infection probability

Reducing Disease Chance to 0.25x makes diseases much less common. Setting to 5x makes them much more frequent. Disabling diseases suspends them - no new infections, spread, or effects; animals already infected are not cured, and their diseases resume if you re-enable the setting.