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Settings Reference

All Realistic Livestock RM settings are accessible from the mod settings menu in-game. Settings are saved per-savegame and synced in multiplayer.

Note: This documentation was generated with AI assistance and may contain inaccuracies. If you spot an error, please open an issue.


Death & Accidents

Setting Default Options Description
Death Enabled On Off / On Toggles all death mechanics (old age, low health, accidents). When off, animals live indefinitely.
Accidents Chance 100% 0% – 200% (10% steps) Scales the probability of random accident deaths. 0% disables accidents entirely. 200% doubles the chance. Only available when Death is enabled.

With death disabled, animals never die from any cause - but diseases can still make them sick if diseases are enabled.


Food

Setting Default Options Description
Food Scale 1x 0.5x – 5x (0.5 steps) Multiplies all animal food consumption. At 0.5x, animals eat half as much. At 5x, they eat five times more. Does not affect water or straw.

This setting stacks with metabolism genetics. An animal with high metabolism at maximum food scale will eat dramatically more than a low-metabolism animal at minimum scale.


Dealer & AI

Setting Default Options Description
Max Dealer Animals 50 20 – 200 (10 steps) Maximum number of animals per species available in the animal dealer. Higher values give more choice when buying.
Reset Dealer - Button Restocks the dealer with a fresh set of randomised animals. Use this if you want different genetics or breeds available. Admin only in multiplayer.
Reset AI Animals - Button Refreshes the artificial insemination animal pool. Use this if the current AI pool has poor genetics. Admin only in multiplayer.

Customisation

Setting Default Options Description
Tag Colour - Button Opens the ear tag colour picker. Customise the colour of animal identification tags.
Export CSV - Button Exports all animal data to a CSV file. Useful for tracking herd statistics in a spreadsheet.

Messages

Setting Default Options Description
Max Messages 500 100 – 5,000 Maximum number of messages stored in the message log. Older messages are removed when the limit is reached.
Message Summary Off Off / On When off, each event (birth, death, disease) generates an individual message. When on, events are aggregated into daily summaries.

Summary mode reduces message clutter in large herds but provides less detail per event.


Diseases

Setting Default Options Description
Diseases Enabled On Off / On Toggles the entire disease system. When off, no animal can contract, spread, or suffer from any disease.
Disease Chance 1x 0.25x – 5x Scales the base probability of all disease infections. At 0.25x, diseases are 4 times less common. At 5x, they're 5 times more frequent. Only available when Diseases are enabled.

Disabling diseases removes Mastitis, CVM, Foot & Mouth, PED, and Avian Influenza entirely. Already-infected animals are not automatically cured when diseases are toggled off.


Genetics Display

Setting Default Options Description
Genetics Display Off Off / Short / Long Shows numeric genetics values in animal names. "Short" shows average genetics as a single number (e.g., [72]). "Long" shows the average plus individual trait scores (e.g., [72-68:75:80:65:70]).
Genetics Position Prefix Prefix / Postfix Controls where genetics values appear in the animal's name. "Prefix" places them before the name, "Postfix" places them after. Only available when Genetics Display is not Off.
Sort by Genetics Off Off / On When enabled, animals in the animal list are sorted by average genetics (highest first) instead of the default type and age sorting.

The genetics tag format for Long mode is [avg-metabolism:health:fertility:quality:productivity] (productivity only shown for species that have it). Values are scaled 0–99.


Custom Animals

Setting Default Options Description
Custom Animals Off Off / On Enables loading a custom animals.xml file instead of the default. Allows modifying animal stats, production curves, prices, etc. Requires game restart to take effect. Not available in multiplayer.
Animals XML - Button Opens a file picker to select the path to your custom animals.xml. Only available when Custom Animals is enabled.

Custom animals is for advanced users who want to tweak animal statistics. The default animals.xml is located in the mod's xml/ folder and can be used as a template.


Dependencies

Some settings depend on others being enabled:

Death Enabled → Accidents Chance (only when Death is On)
Diseases Enabled → Disease Chance (only when Diseases are On)
Genetics Display → Genetics Position (only when Display is not Off)
Custom Animals → Animals XML (only when Custom Animals is On)

Dependent settings are greyed out when their parent setting is disabled.