Hof Bergmann Map Support
Realistic Livestock RM includes built-in support for the Hof Bergmann map. When you load a savegame on Hof Bergmann, the mod automatically detects the installed map version and loads the matching configuration. No manual setup required.
Note: This documentation was generated with AI assistance and may contain inaccuracies. If you spot an error, please open an issue.
How It Works
The mod checks for Hof Bergmann at game start and reads the map's version number. If the version matches a tested configuration, everything loads seamlessly. If the map has been updated to a version the mod hasn't been tested with yet, you'll see a warning dialog with a link to report any problems.
You don't need to do anything — the detection and configuration loading is fully automatic.
Supported Versions
| Map Version | Config | Status |
|---|---|---|
| 1.3.0.1 | v1.3 | Tested |
| 1.4.0.0 Beta1 | v1.4 | Tested |
| 1.4.0.0 Beta2 | v1.4 | Tested |
| 1.4.0.0 | v1.4 | Tested |
If your version isn't listed and you see a warning dialog, please open an issue so support can be added.
Exotic Animals
Hof Bergmann adds several animal types beyond the base game. The mod gives most of these animals full RLRM treatment: individual tracking, genetics, breeding, lifecycle, aging, and diseases.
What the Bridge Adds
For each exotic animal type, the mod adds male subtypes so that natural breeding is possible. Without the bridge, these types only have females that spontaneously reproduce.
| Animal Type | Subtypes Added | Breeding |
|---|---|---|
| Ducks | Drake (male) | Ducks and drakes breed naturally |
| Geese | Gander (male) | Geese and ganders breed naturally |
| Cats | Tomcat (male) | Cats and tomcats breed naturally |
| Rabbits | (male already exists) | Breeding age corrected |
| Alpacas (v1.4+) | 4 male colour variants | Cross-colour breeding supported |
| Quail (v1.4+) | Male quail | Quail breed naturally |
All exotic animals can be bought, sold, bred, monitored, and managed through the livestock menu just like base game animals.
Wild Ducks: You may notice wild ducks in the livestock dealer. These are decorative pond animals with no husbandry building on the map. The map developer notes that they appear in the dealer due to a technical fix, but are not playable animals. They cannot be placed or managed.
Corrections Applied
The map's default animal data is derived from 3D model dimensions, which sometimes produces unrealistic values. The bridge corrects these:
| Animal | What's Corrected | Why |
|---|---|---|
| Geese | Weight reduced from ~90 kg to 5-8 kg | Map derived weight from navigation mesh size, not real goose weight |
| Rabbits | Weight refined to 2.5-5.5 kg | Same navigation mesh issue |
| Rabbits | Male breeding age set to 6 months | Map default was 18 months; real rabbits mature at 3-4 months |
| Cats | Litter size increased to 3-6 kittens | Map default was 1-3; real cats have 3-5 per litter |
| Geese | Clutch size set to 3-6 eggs | Map default was 1-3 |
| Rabbits | Litter size increased to 4-8 kits | Map default was 1-3; real rabbits have 4-8 per litter |
Horses
Hof Bergmann uses its own horse 3D models with separate foal and adult stages, which differs from the base game's single-model layout. The bridge remaps RLRM's horse breeds to HB's model system so that breed colours display correctly and foals properly transition to adult models at 12 months.
Available Breeds
HB has native 3D models for 4 of RLRM's 8 horse breeds. The other 4 are disabled at the dealer since they don't have matching models on this map.
| Breed | Available at Dealer | Notes |
|---|---|---|
| Gray | Yes | Native HB breed |
| Palomino | Yes | Native HB breed |
| Black | Yes | Native HB breed |
| Seal Brown | Yes | Native HB breed |
| Pinto | No | Uses Gray model in-game |
| Chestnut | No | Uses Seal Brown model in-game |
| Bay | No | Uses Seal Brown model in-game |
| Dun | No | Uses Palomino model in-game |
If you already have Pinto, Chestnut, Bay, or Dun horses in a savegame, they continue to load and function normally -- they just use a visually similar breed's 3D model.
Riding and Equipment (v1.4)
On HB v1.4, horses are fully rideable and compatible with the Horse Addon Pack. Saddles, carriages, and tools attach correctly to all breeds.
Known Limitations
Pasture Bulls Are Not Cattle
Hof Bergmann adds a BULL animal type for decorative pasture bulls. These are not the same as the bull breeds in the cattle system (Holstein Bull, Angus Bull, etc.).
In the base game and in RLRM, cattle bulls are subtypes of the COW animal type. A Holstein Bull and a Holstein Cow are both "COW" internally — they share the same husbandry, the same breeding system, and the same lifecycle. This is what allows bulls and cows to breed with each other.
Hof Bergmann's pasture bull is a completely separate animal type called BULL. The game engine treats each animal type as isolated — animals of different types cannot interact, breed, or share husbandries. The pasture bull has its own husbandry building, its own slot system, and its own internal logic.
Why it can't be "just fixed": Merging HB's BULL type into the COW type would require rewriting the map's husbandry building assignments, pasture system, and animal slot management. This isn't a mod-side fix — it would need changes to the map itself. Alternatively, implementing cross-type breeding (letting a BULL-type animal breed with a COW-type animal) would be a fundamental new system in the game engine that doesn't exist.
"Can't you just use the pasture bull models on cow-type bulls?" This is a natural question. The base game doesn't include separate bull 3D models at all — RLRM's breeding bulls (Holstein Bull, Angus Bull, etc.) reuse the female cow models, so visually they look the same as cows. HB's pasture bulls have their own distinct bull visuals, which is exactly what you'd want on your breeding bulls.
Unfortunately, each animal type loads its own set of 3D models from the map's configuration — the COW type has one model pool, the BULL type has a completely separate one. To use HB's bull models on COW-type animals, you'd have to rebuild the map's entire animal model loading infrastructure from a script mod and apply it on top. This is extremely brittle: any map update can shift model indices, causing wrong or missing visuals.
The pasture bull still gets individual tracking, a name, and genetics — it just doesn't participate in the cattle breeding and reproduction system.
Dogs Are Companion Animals
Hof Bergmann includes 8 dog breeds (4 Labrador variants, 4 Border Collie variants). In base FS25, dogs are companion animals with special behaviour.
RLRM tracks dogs as individuals with names and genetics, but does not add breeding or reproduction. Dogs remain companion animals that behave the same as in vanilla FS25.
Related Pages
- Breeding Guide - How breeding works for all supported animals
- Genetics Guide - How traits are inherited
- FAQ: Can you add more breeds? - Why new breeds aren't created from scratch
- FAQ: Why don't HB bulls breed like cattle? - More detail on the BULL vs COW limitation